Strangely, I did not feel surprised when I read about the recently uncovered insanities in EVE Online. (See the Offworld post for original source.) This is no longer gaming; rather, it borders on megalomaniac obsession with bytes stored in distant servers. A game should be powerful, it should grip your mind, shake it up a bit and make it work, crunch thoughts, produce reactions and opinions and so on. A game should not insert you randomly into yet another power hierarchy – thanks a lot, we are having a fucking hell of a time combating the oppressive power hierarchies in the tangible world, so let’s leave alone the ones created by digits in someone’s CMS for nicely rendered 3D space objects.
On a more positive note, I also spotted this gorgeous video on Offworld. To think that this was done in only 4 Kb of code… now that’s what I call a powerful game: programming something so advanced with such a tiny quota of code space. Creativity knows no bounds!